Projectile Toolkit - Targeting and Trajectory Prediction – Free Download Paid Unity Asset

Projectile Toolkit - Targeting and Trajectory Prediction Free Download for Unity - Try Before You Buy

Introduction:

In this post, we are offering a free download of  Projectile Toolkit - Targeting and Trajectory Prediction. This asset is a paid product, but we believe in the importance of trying before you buy. Please note that this package is provided solely for educational purposes and to enable you to test it in your projects. It should not be used for commercial purposes. We strongly encourage supporting the developer by purchasing the asset if you find it useful.

Detail About this asset from Unity Store: Original Link

Description:

Want to implement game mechanics based on projectile motion? Want enemy AI to use ranged weapons such as cannons, rocks or arrows to accurately hit targets? Want to have full control over jump motion of objects in games or animations without losing their physical properties? This toolkit has got you covered!


🎮 Playable WebGL Demos

📚 Documentation


Projectile Toolkit is a physics toolkit that solves two key problems related to projectile motion: targeting algorithms for gravity-affected rigidbodies to hit the specified target, and trajectory prediction algorithms that predict and render the trajectory of a rigidbody.


⚡ Projectile Toolkit is extremly easy to use, and can be quickly integrated into existing projects.


🏆 Features:

- Flexible and Easy to Use, the core API is carefully-designed static methods, can be called directly from your scripts

- Super Fast, most algorithms don't even touch trigonometric functions

- Works in both 3D and 2D, (works in 2D if only your game treats y as up axis)

- Works on all build platforms

- Plenty of inspirational demos (currently 3 demo scenes and 1 game). Great for both learning this toolkit and quick prototyping

- Full source code

- Detailed documentation


🎁 Bonuses:

Useful game toolkits such as:

★ explosion system

★ simple top-down character controller (character movement)



Technical details

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🎯 Targeting algorithms:

Computation of a gravity-affected rigidbody to hit the specified target. Extremely easy to use, you just specify start point, end point, and one of the following:

Computes the launch Velocity by:

- Angle

- Height

- Time

- a coefficient of the quadratic function

- Speed

Computes the launch angle by:

- Speed

(NEW in 1.1) Computes the max range by:

- Elevation and Speed

API Reference

Use case comparison


☄️ Trajectory prediction:

- Predict the position of the projectile at a given time

- Predict the whole trajectory points

- (NEW in 1.1) Test if a given velocity can let a projectile to hit a given target

- (NEW in 1.1) Predict the flight time

- Trajectory Predictor, an easy to use component to predict and render the trajectory

- (NEW in 2.0) PEB Trajectory Predictor, a brand new predictor based on the physics engine, accurate and performance friendly, supports bounces, drag, physics materials, etc., supports dynamic obstacles

    • Fully customizable line style

    • Two template styles provided: dash, slash


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Upcoming:

- Support custom gravity direction

- Propulsion library

Download Projectile Toolkit - Targeting and Trajectory Prediction Free



This is a paid asset, but now you can download Projectile Toolkit - Targeting and Trajectory Prediction for FREE, but please remember this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

“If possible,please buy the package to support the developer” 

Store Download Link :

Asset Store Link

Unity Asset Free Download Section

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Conclusion:

We hope you find Projectile Toolkit - Targeting and Trajectory Prediction valuable for your Unity projects. Remember, this free download is provided for educational purposes only. If you find the asset useful, we encourage you to support the developer by purchasing it. Stay tuned for more Unity assets and updates. Enjoy!


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