KWS Water System (Standard Rendering) FREE
Download KWS Water System (Standard Rendering) FREE Unity
Description
Water System is a module based component allowing you to simulate such water surfaces as an ocean/sea/river/lakes/pool/etc. Water System targeted at PC/console platforms and standard rendering.
Render pipeline compatibility
Description
Before updating, be sure to delete the old version!
This version is only compatible with standard built-in rendering and is not compatible with URP / HDRP / Mobiles / VR / WebGL
Required compute shaders support.
Water for URP version
Water for HDRP version
If you have already bought a standard version, you can make a paid upgrade to URP / HDRP with a ~70% discount at any time.
Compatibility for VR (PC target) will be added later.
Compatibility for mobile platforms will be added to separated packages (due to mobile limitations)
All demo scenes and resources are included in the project.
PC DEMO
Water rendering uses physical approximation for lighting/wave simulation and is based on such physical parameters as wind power, turbidity, transparency, dispersion, etc. Therefore, water rendering should look correctly in any scene, for example, during the day, at night, at sunset, or in the cave.
Features:
GPU waves simulation with multiple cascades (to avoid tiling)
Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustic, sunshafts)
Physical approximation of reflections using fast screen space projected reflections (several times faster than other SSR methods), camera planar reflections, cubemap(probe) reflection
Physical approximation of refraction in screen space with dispersion (using water IOR)
Physical approximation of caustic relative to water depth and waves (with dispersion).
Underwater effect with partial submersion
Underwater sunshafts/volumetric lighting with caustic
Shoreline waves rendering with foam particles
Flow rendering using flowmaps (integrated flowmap painter)
Fluids simulation for static objects (rivers) with foam rendering
River system using splines
Buoyancy
Dynamic ripples
Rain effect
Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh
Lod system with tesselation
Writing to depth buffer (for correct posteffects like 'depth of fields')
Video/text description of each setting in the editor.
Fog compatibility (in one click) with third-party assets for Enviro, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist2, COZY weather.
You can get all new beta changes/fixes/features and get support on the Discord channel
public roadmap: roadmap
Email: kripto289@gmail.com
Free Download
Unity Asset Free
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